Monday, 27 April 2009

Personal Project




The Personal Project Module that I'm doing this year is proving to be a major headache. I am the only artist in a group of 5 programmers. I've yet to see any of the programming work and have recently lost a file of animations because it became corupt. As well as this we spent a good 3 weeks trying to work out how to convert animated models into 3ds Max so we could get it into the instinct engine. Why they're using the instinct engine here in uni is beyond me, saying that all the artists are working with Maya. It's ridiculous. Anyway above is my main character for the game Chuck. He is a lazy slob who one day enters into a drunken fantasy where he jumps into his tv and beats up famous celebrities.


This is a render for the menue scene i've built. The idea is that you go to the TV if you want to "Start" the game, you go to the couch for the "Options" and you go to the toilet if you want to "Quit".
Above is an image of one of the sub characters the camera man. I 've shown this to show the poly count of my characters. One of the challenging things about this module is trying to keep the characters low poly for the game engine.




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